REFORGE
REFORGE translates original console CPU instructions into portable C and connects that code to clean-room hardware runtimes. The result is a standalone native build for current operating systems. Each public claim is tied to a named verification level, a readable finding, and the research used to reach it.
L3 means a native build renders and responds to deterministic scripted input. It does not claim complete game mechanics.
From cartridge or disc to native .exe
Excavate
Recursive-descent disassembly walks the original binary on its own terms, including
bank switching, indirect dispatch, beam-racing kernels, delay slots. One walker
architecture, per-CPU front ends. any CPU → IR
Translate
Game logic is lifted to portable C. The branches, registers, and flags remain
explicit while the generated code is compiled
for modern silicon. IR → C
Re-light
Clean-room runtimes model each console’s custom chips, including
video, audio, timers, input, and DMA. They are built from
hardware research, never from emulator source. C + runtime
Prove
The proof ladder checks build output, runtime survival, fresh frames, scripted
input response, named mechanics, and human acceptance. Each level states only
what its evidence supports. L0→L5
No emulator in the delivered build. No ROM on disk. One translation pipeline, with a hardware runtime for each console.
These pixels are proof
Every frame below came out of a REFORGE-recompiled executable during the latest proving runs. They are not mockups or emulator output. The evidence snapshot is rebuilt when the public corpus changes.

Tracked console by console, with proof boundaries
Chronological proving remains the default order. Atari 2600 is the active depth pass, while Game Boy and Game Boy Color work continues as a separate current lane.
Atari 2600 CURRENTLY BEING WORKED ON
The public corpus records native build, runtime, rendering, and input-response evidence per title. Mechanics and human acceptance remain separate L4 and L5 gates.
Intellivision · ColecoVision · NES · Master System
Research is available for Intellivision, ColecoVision, and Master System. The NES research collection has not started, so it remains before implementation in the build order.
Genesis · Game Boy / Game Boy Color · SNES GB / GBC CURRENT
Game Boy and Game Boy Color have current implementation findings and an active proof plan. Genesis and SNES have public hardware research and await their production pass.
PlayStation · Saturn · Nintendo 64 · Dreamcast
Public dossiers cover their CPU, memory, graphics, audio, input, and cartridge or disc interfaces. Production proof begins only when each system enters implementation.
PlayStation 2 · Game Boy Advance · GameCube · Xbox
Game Boy Advance research is available. PlayStation 2, GameCube, and Xbox remain registered systems whose public research collections have not started.
Xbox 360 · Wii
Both systems have public research dossiers. Their implementation and title-level proof records remain later stages in the chronological build plan.
Your games deserve to outlive their hardware.
If you publish games, own a back catalog, or steward a collection for one console and want to discuss translating the catalog, please get in touch. We can review ownership, available source material, target platforms, scope, and the proof standard before any work begins.
Email We The Indies if you own or publish a console catalog and want to explore working together.
> EMAIL WE THE INDIES_ www.wetheindies.com OWNING COMPANY ↗